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Games

If you want to know more about the games in VFK, reading through these frequently asked questions should help.

What games are there in VFK?

Currently there are 7 games in VFK:

  • Audubon's Wildlife Adventure Game - Western Age
  • Fourth of July Fireworks Game - Victorian Age
  • Space Pirates Laser Tag - Space Age
  • Space Pirates Ship Battle - Space Age
  • The Haunting of Sleepy Hollow - Victorian Age
  • Night Fighters - Space Age
  • Wild West Checkers - Western Age

How do I get to the games?

  • Audubon's Wildlife Adventure Game
    To get to Audubon's Wildlife Adventure Game, also referred to as the "Bird Game," go to the Western Age map and walk to the Audubon Lobby.
  • Fourth of July Fireworks Game
    Go to the Victorian map and walk to the Fourth of July Fireworks Game lobby.
  • Space Pirates Laser Tag
    Go to the Space Age tab and walk to the Space Pirates Laser Tag Lobby.
  • Space Pirates Ship Battle
    Go to the Space Age tab and walk to the Space Pirates Ship Battle Lobby.
  • Night Fighters
    Go to the Space Age tab and walk to the Night Fighters Lobby.
  • Wild West Checkers
    Go to the Western Age map and walk to the Mercantile. Enter the Mercantile and go to the back of the store. Checkers is up the stairs at the back. If the first game board is busy, go to the next game board by exiting at either side of the room.

How do I play the Audubon's Wildlife Adventure game?

Go to the Audubon game lobby in Western Age and click "play" on the sign. A four wheel drive vehicle will drive out and your character will walk over and get inside the vehicle. The object of the game is to identify the birds correctly as you drive along the trail. Use the arrow keys to control the vehicle. Using your mouse, click on the birds to identify them, and drive over the gas cans to obtain fuel. Try to avoid hitting objects such as rocks and logs, as they decrease your fuel. The game is over when you choose the wrong answer for three birds, or run out of gas.

How do I play the Fourth of July Fireworks Game?

Go to the Fireworks lobby in Victorian Age and click on the play icon. You will either start a game or join a game that is about to start. The object of the game is to explode as many fireworks as possible when they turn into a star. Use the arrow keys to change the cursor to the same firework you want to explode and when the firework turns into a star, click on it with your mouse to explode it.

How do I play the Space Pirates Laser Tag game?

Enter the lobby and choose a door to start a game, the first person to enter the room has the ability to start the game. To make a team, all team members should enter the same room. Use the arrow keys to move, and mouse to shoot.

How do I play the Space Pirates Ship Battle game?

Enter the lobby and choose a ramp to start a game, the first person to enter the room has the ability to start the game. To make a team, all team members should enter the same room. Use the arrow keys to move, mouse to shoot, shift and up and down arrows to move through space.

How do I play the Night Fighters game?

Enter the lobby and choose a door to start a game. Choose your fighter. The first person to enter the room has the ability to start the game. The arrow keys move you, the space bar shoots with automatic targeting of your closest opponent, using the mouse to shoot does not use the automatic targeting system, CTRL is shields, shift up and down arrows move you up and down.

How do I play Wild West Checkers?

Go to a room with a checker board. Sit down in either the blue chair or the red chair by clicking on the chair. Red moves first. Game play is based on the American Checkers Federation rules. If your piece is in a position to jump an opponent, you must take the jump. You can resign or offer a draw to your opponent. More detailed instructions about Checkers follows:

  • Object of the Game
    Checkers is a two player board game where each player moves in turn. The object of the game is to capture your opponent's pieces or move your pieces to block your opponent from making a legal move. You must move on your turn. The first player who can no longer move because their pieces are blocked or because all their pieces have been captured, loses the game.

  • Playing Board
    The square checker board is divided into 64 squares. The squares are colored red and tan alternatively in the classic "checkerboard" pattern. Play is only on the green squares.

  • Moving
    You start with twelve checkers colored either red or blue. Pieces are placed on the green squares on the board. The red player goes first and moves the red checkers. The blue player goes second and moves the blue checkers. A piece which is not a king can move diagonally forward one square. A king can move forward or backward. Pieces either regular or a king can only move to an unoccupied square. A move can also consist of jumps.

  • Jumping
    An opponent's piece or king can be captured by jumping,

    If your opponent's checker or king blocks your movement and there is an open space beyond it on that diagonal line in the next row, you must jump that piece. You cannot jump over your own pieces.

    A regular piece can make a single jump only diagonally forward. A king can make a single jump diagonally forward or backward. For multiple jumps, a piece or king can change directions, first jumping diagonally one direction then another, jumping one piece at a time. You cannot jump over a piece twice. You cannot stop part way through a multiple jump, but must jump all the options available. A regular piece or a king can jump a king.

    If you have more than one option to jump, you can choose the one you want. There is no requirement that you must chose a particular path based on the number and kind of pieces which can be taken.

    If you jump your opponent's piece and the space you land on has the option of jumping an additional piece, you are required to jump and capture the additional piece.

  • Kings
    Once a piece reaches the other side, (the crownhead) of the board, it becomes a king. A king is able to move forward or backward diagonally and can jump. When your piece reaches the crownhead, it becomes a king and your turn is over. Even if you could continue and make another jump, your turn ends.

  • Time Limit
    The time limit for your move is one minute. If you do not move your piece within the one minute time limit, you forfeit the game.

  • Checker Rooms
    Checker rooms are available upstairs in the Mercantile. If a game is in progress in a room, either the "way out" on the right side of the room or the left side of the room will take you to another checker room.

  • Where are the high scores for the games posted?

    High scores for the day and month are posted on the leader board which is on the home page below the main graphic. Checkers shows the last 25 unique matches played and the ranks of the players. All others are listed according the highest scores for the day and month.

  • What does your rank mean in Checkers?

    Your ranking is based on the methodology used by the USCF.



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